Monday, April 11, 2011

American McGee's Alice

(Originally written for examiner.com. The original article is here. Note that the original review had a star rating- I prefer to not have ratings at all.)



American McGee’s Alice might be the most twisted re-telling of a classic fairy tale ever conceived, and the result is a haunting jaunt down psychosis lane. Released on October 6th in 2000, American McGee’s Alice merged the imaginative realm of Wonderland with the mind of a psychotic, damaged protagonist. In this third-person action Platformer, feeling lost and afraid is just part of the design.

The story begins with Alice asleep in her bed, dreaming of tea with the Mad Hatter. While she slumbers, a fire starts in the living room that soon encompasses the entire house. She is awakened by her wonderland friends in time to escape… but not in time to warn her parents of the flames. Alice escapes from the house after hearing her parent’s final screams.

This loss drives young Alice to a psychotic breakdown, and she is administered to Rutledge Insane Asylum with a white rabbit doll as her only possession. Ten years after the incident, the White Rabbit seeks her out through the childhood relic to bring her back.

Alice returns to wonderland to find it in tatters, twisted and broken to reflect her damaged psyche. Only a select few inhabitants, like the White Rabbit and the Cheshire Cat, have Alice’s best interest at heart. The Red Queen now controls the world without compromise, and once trusted characters like Tweedle-Dee, Tweedle-Dum, and the Duchess now possess quick tempers and violent tendencies. Even the iconic Mad Hatter has lost the last of his marbles. (To be fair, his name was the Mad Hatter when Alice was sane, so his sanity was already in question. “Tea Time,” however, didn’t used to be a euphemism for torturing the March Hare and Doormouse).

After eleven years, the game (understandably) shows its age. Textures are big, blocky pixels that don’t look great up close. Wall decals are occasionally as big as Alice’s head. Characters have very static countenances that barely portray the desired emotion. (In the few moments when Alice cries, she places her hands over her face. I suspect that was easier to animate then tears and a frown.)

The controls, while competent, can feel sluggish. Each attack animation for the melee weapons is very lengthy. The basic Vorpal Blade can be thrown instead, but there is a period of downtime before it can be tossed again. When you have enough magic power to make use of effective long range weapons (and you will end the game with many) melee isn’t a problem. When the magic bar runs low though, the lack of defensive maneuvers leaves trading blows with the enemy as the only option (and you end up looking like a couple of Rock ‘em Sock’em Robots designed by Todd Mcfarlane). Thankfully most enemies will drop magic over their mangled, bloody corpses.

The jumping also feels a little stiff. Once in the air, Alice is locked into a particular direction, and slides a little upon landing. When the jumping puzzles get specific, this can lead to a few unwarranted slips off the edge. This wouldn’t be such a frustration if the game was a little clearer on the penalty for missing jumps. Some rooms will place you back at the door and allow you to try again, while others will outright kill you, forcing a reload of a previous save.



The conceptual design and the incredible attention to detail make it a pleasure to re-play despite aged controls. In the Mad Hatters realm, giant ticking clocks fly overhead, their clockwork exposed. Swirling vortexes spit out grand double doors that open and close around you. The surreal level design is awe-inspiring, and the voice acting is strong enough to convey appropriate emotions despite the blocky character models. The dialogue is very clever, offering up comical and serious moments alike. The Cheshire Cat (played by Roger Jackson) always has a witty line for the current situation. “Here is a riddle,” he says as Alice obtains the croquet mallet for the first time. “When is a croquet mallet like a billy club? Whenever you want it to be.”

The corrupted world of Alice is so carefully crafted that even the instruction manual offers insight. The booklet is written from the perspective of Alice’s attending physician as he tries a plethora of methods to cure her. Elements of what the doctor observes trickle into the game’s narrative, giving the player a new outlook on the events within Wonderland. The doctor writes. “A pair of orderlies were cursing at her and threatening her with leather straps.” When Alice encounters Tweedle-Dee and Tweedle-Dum, Dee remarks, “Who let her out then? They’ll blame us most like.” It's mesmerizing how Alice’s life in the asylum and the twisted machinations of Wonderland are fused together, creating a narrative that exists beyond a computer screen.

American McGee’s Alice is still an amazing experience, regardless of its age. The creativity and inspiration far outshines even larger current day blockbuster titles. The level designs are as memorable as a Salvador Dali painting, and the narrative has all the careful craft of a John Irving novel. Acquiring Alice eleven years after the fact though, is no small feat. Digital distribution services like Steam, Impulse, or even GOG.com (Good Old Games) do not offer Alice. Since its now out of print, copies of Alice frequently go for as much as eighty dollars on ebay.

The good news is that a sequel, Alice: Madness Returns, is slated for release later this year. If the original proves difficult to obtain, another terrifying trip into Wonderland awaits on June 14th.

You can find the doctors notes, painstakingly typed out by FAQ author Lsnake, here.

Also, here's a great Let's Play from Helloween4545. You can see the opening cinematic in the first few minutes:

Tuesday, March 17, 2009

Clark Gable Script

BACKSTAGE AT SOMEWHERE I’LL FIND YOU
By Trevor Adamo

(CLARK leans against a ladder smoking as the set for his new film is being built around him. EDWARD, a gaffer, needs to use it to fix the light over CLARKS head. As the scene plays out, EDWARD slowly accomplishes his task step by step as CLARK blocks him every so often to impart knowledge.)

EDWARD
Excuse me… Mr. Gable, sir?

CLARK
What is it, kid?

EDWARD
I… I need to focus that instrument over your head, sir.

CLARK
What do you think of this film, uhh, uhh… whats your name again?

EDWARD
I haven’t told you yet, Mr. Gable, but it’s edward-

CLARK
Good, Good. What do you think of this film, Tim?

EDWARD
Uhhh… I think its quite good. The scenes filmed yesterday were-

CLARK
It’s garbage. All of it. It stinks. You can quote me on that.

EDWARD
Um, I’m not with the press, sir.

CLARK
It sure as hell isn’t another Gone With the Wind. That’s all those bastards at MGM want every time they cast me. Another Gone with the Wind.

EDWARD
I.. Well, that is very true sir, but Gone with the Wind was-

CLARK
Do you know why I’m popular, Jack?

EDWARD
You’re an amazing actor, Mr. Gable, one of the-

CLARK
I’m popular because every time people start to forget my face, a room of suits over at MGM re-releases Gone With the Wind and people fall in love all over again.

EDWARD
Right… well if I could just…

CLARK
They treat me like a hero, kid. I’m no hero. Oh, I can act. I can act circles around everyone here. Especially my co-star.

EDWARD
Wha- you mean, Ms. Turner, sir?

CLARK
I know my lines and hers like the back of my hand, and I’ll bet she hasn’t a clue about one of hers. When she shows up, that is. You can quote me on that too.

EDWARD
Again, I’m-I’m not press-

CLARK
Listen Spence, I’ve been thinkin’… I’m going to join the war.

EDWARD
That’s a rather bold claim, sir.

CLARK
Believe you me, I know.

EDWARD
Your producers won’t like it, Mr. Gable.

CLARK
My producers can jump into the deepest part of the Atlantic for all I care. Ten more would show up tomorrow to replace ‘em. Besides, I do things they don’t like all the time. Remember It Happened One Night?

EDWARD
It was a terrific film. One of your best, if I dare say.

CLARK
Wasn’t it? MGM handed me over to Columbia thinkin’ it’d teach me a lesson, and instead I got Columbia an Oscar. How’s that for Karma?

EDWARD
Good Show, Mr. Gable. Well played.

CLARK
I don’t need a couple of suits telling me what I can do and where I can go. I’m joining the front line once this movies over. You’ll see.

EDWARD
Indeed, sir. What of your wife, though?

CLARK
Oh, Carole. She’s always been supportive, Jim. Always. Find yourself a girl like that, kid. Someone who supports you.

EDWARD
Right. Supportive.

CLARK
Because if they aren’t supportive…

EDWARD
Then…you… aren’t supported, sir?

CLARK
Close enough, kid, close enough. What’d they call me over at the press these days, huh? I’m curious.

EDWARD
I’m-I’m not… (Sigh) They call you, “The King of Hollywood,” sir.

CLARK
I like that. King of Hollywood. Well, the kings going to have to hand off his crown for a bit. There’s more important things at stake, Jack.

EDWARD
What of your career sir?

CLARK
What’s it matter? The suits will just release Gone With the Wind every other day I’m gone. No one’s gonna forget me. After all, I’m the king, aren’t I?

EDWARD
Right you are, Mr. Gable.

ClARK
Right I am. Go ahead and get outta here now, kid. I think the Director is looking to start.

EDWARD
Yes, Mr. Gable.

CLARK
I like you, kid. If you wanna do a follow up piece, you know where to find me.

EDWARD
(Clark leans on the ladder again.)
I just might take you up on that sir. I doubt that’s going to be enough light…

CLARK
What’s that?

EDWARD
Nothing, Mr. Gable. Thank you for your time.

END

Tuesday, March 3, 2009

Acronyms do not work that way!

Don't ask me what J.U.N.K.E.R. stands for. Not to me, anyway. I'm tempted to change what the letters mean periodically. As for the original J.U.N.K.E.R. HQ, look no further then Hideo Kojima's Snatcher on the Sega CD. My picture on the right may have tipped you off to this fact.

I intend to use this to publish game reviews and creative writing works (such as scripts and stories be they finished or unfinished). Why, you may ask, all two of you reading this? The truth is that Its difficult to be a writer without an audience. Even if I only have a few consistent readers who enjoy my attempts at humor, I would much rather someone enjoy my work and have a way to share it then have it sit in silence on my computer.

Neil Gaiman once said on his twitter, "Obscurity is much worse for an author then piracy." I took that line to heart, and created this blog to test that idea.